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	<title>人工智能&#38;机器人 &#187; 游戏</title>
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		<title>Mario AI Championship 2010</title>
		<link>http://airobot.org/blog/2010/09/09/mario-ai-championship-2010-2/</link>
		<comments>http://airobot.org/blog/2010/09/09/mario-ai-championship-2010-2/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 20:08:14 +0000</pubDate>
		<dc:creator>Yuan</dc:creator>
				<category><![CDATA[新闻]]></category>
		<category><![CDATA[人工智能]]></category>
		<category><![CDATA[游戏]]></category>
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		<guid isPermaLink="false">http://airobot.org/blog/?p=1019</guid>
		<description><![CDATA[继2009年成功举办首次Mario AI比赛之后，今年的CIG2010上研究者们再次改进了他们的mario，并且对平台作了修改：(...) 阅读全文： Mario AI Championship 2010

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			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F09%2F09%2Fmario-ai-championship-2010-2%2F' data-shr_title='Mario+AI+Championship+2010'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F09%2F09%2Fmario-ai-championship-2010-2%2F' data-shr_title='Mario+AI+Championship+2010'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F09%2F09%2Fmario-ai-championship-2010-2%2F' data-shr_title='Mario+AI+Championship+2010'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="alignnone" src="http://www.marioai.org/_/rsrc/1266709000653/main.png?height=197&amp;width=200" alt="" width="199" height="197" />继2009年成功举办<a href="http://airobot.org/blog/2009/10/07/%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89mario-ai-competition/">首次Mario AI比赛</a>之后，今年的<a href="http://game.itu.dk/cig2010/">CIG2010</a>上研究者们再次改进了他们的mario，并且对平台作了修改：(...)<br/> 阅读全文： <a href="http://airobot.org/blog/2010/09/09/mario-ai-championship-2010-2/">Mario AI Championship 2010</a></p>
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<p><small>© Yuan for <a href="http://airobot.org/blog">人工智能&amp;机器人</a>, 2010. |
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		<title>上帝之数是20：三阶魔方在20步内复原</title>
		<link>http://airobot.org/blog/2010/08/10/%e4%b8%8a%e5%b8%9d%e4%b9%8b%e6%95%b0%e6%98%af20%ef%bc%9a%e4%b8%89%e9%98%b6%e9%ad%94%e6%96%b9%e5%9c%a820%e6%ad%a5%e5%86%85%e5%a4%8d%e5%8e%9f/</link>
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		<pubDate>Tue, 10 Aug 2010 20:33:40 +0000</pubDate>
		<dc:creator>Yuan</dc:creator>
				<category><![CDATA[新闻]]></category>
		<category><![CDATA[娱乐]]></category>
		<category><![CDATA[游戏]]></category>
		<category><![CDATA[算法]]></category>

		<guid isPermaLink="false">http://airobot.org/blog/?p=956</guid>
		<description><![CDATA[研究者们宣称，他们已经利用计算机验证：三阶魔方的任何一种初始状态都可以在 20 步以内复原。假设上帝总是已最少的步数复原魔方，所以最少步数复原魔方的算法称为上帝算法，而上帝算法的所需最多的步数称为上帝之数。(...) 阅读全文： 上帝之数是20：三阶魔方在20步内复原

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			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F08%2F10%2F%25e4%25b8%258a%25e5%25b8%259d%25e4%25b9%258b%25e6%2595%25b0%25e6%2598%25af20%25ef%25bc%259a%25e4%25b8%2589%25e9%2598%25b6%25e9%25ad%2594%25e6%2596%25b9%25e5%259c%25a820%25e6%25ad%25a5%25e5%2586%2585%25e5%25a4%258d%25e5%258e%259f%2F' data-shr_title='%E4%B8%8A%E5%B8%9D%E4%B9%8B%E6%95%B0%E6%98%AF20%EF%BC%9A%E4%B8%89%E9%98%B6%E9%AD%94%E6%96%B9%E5%9C%A820%E6%AD%A5%E5%86%85%E5%A4%8D%E5%8E%9F'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F08%2F10%2F%25e4%25b8%258a%25e5%25b8%259d%25e4%25b9%258b%25e6%2595%25b0%25e6%2598%25af20%25ef%25bc%259a%25e4%25b8%2589%25e9%2598%25b6%25e9%25ad%2594%25e6%2596%25b9%25e5%259c%25a820%25e6%25ad%25a5%25e5%2586%2585%25e5%25a4%258d%25e5%258e%259f%2F' data-shr_title='%E4%B8%8A%E5%B8%9D%E4%B9%8B%E6%95%B0%E6%98%AF20%EF%BC%9A%E4%B8%89%E9%98%B6%E9%AD%94%E6%96%B9%E5%9C%A820%E6%AD%A5%E5%86%85%E5%A4%8D%E5%8E%9F'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F08%2F10%2F%25e4%25b8%258a%25e5%25b8%259d%25e4%25b9%258b%25e6%2595%25b0%25e6%2598%25af20%25ef%25bc%259a%25e4%25b8%2589%25e9%2598%25b6%25e9%25ad%2594%25e6%2596%25b9%25e5%259c%25a820%25e6%25ad%25a5%25e5%2586%2585%25e5%25a4%258d%25e5%258e%259f%2F' data-shr_title='%E4%B8%8A%E5%B8%9D%E4%B9%8B%E6%95%B0%E6%98%AF20%EF%BC%9A%E4%B8%89%E9%98%B6%E9%AD%94%E6%96%B9%E5%9C%A820%E6%AD%A5%E5%86%85%E5%A4%8D%E5%8E%9F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://airobot.org/blog/wp-content/uploads/2010/02/Rubiks_cube.png"><img class="size-thumbnail wp-image-722 alignleft" title="Rubik's_cube" src="http://airobot.org/blog/wp-content/uploads/2010/02/Rubiks_cube-150x150.png" alt="" width="150" height="150" /></a>研究者们<a href="http://www.cube20.org/">宣称</a>，他们已经利用计算机验证：<strong>三阶魔方的任何一种初始状态都可以在 20 步以内复原</strong>。假设上帝总是已最少的步数复原魔方，所以最少步数复原魔方的<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/algorithm/" title="查看 算法 中的全部文章" target="_blank">算法</a></span>称为<strong>上帝<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/algorithm/" title="查看 算法 中的全部文章" target="_blank">算法</a></span></strong>，而上帝算法的所需最多的步数称为<strong>上帝之数</strong>。(...)<br/> 阅读全文： <a href="http://airobot.org/blog/2010/08/10/%e4%b8%8a%e5%b8%9d%e4%b9%8b%e6%95%b0%e6%98%af20%ef%bc%9a%e4%b8%89%e9%98%b6%e9%ad%94%e6%96%b9%e5%9c%a820%e6%ad%a5%e5%86%85%e5%a4%8d%e5%8e%9f/">上帝之数是20：三阶魔方在20步内复原</a></p>
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<p><small>© Yuan for <a href="http://airobot.org/blog">人工智能&amp;机器人</a>, 2010. |
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		<title>Mario AI Championship 2010</title>
		<link>http://airobot.org/blog/2010/04/28/mario-ai-championship-2010/</link>
		<comments>http://airobot.org/blog/2010/04/28/mario-ai-championship-2010/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 21:45:57 +0000</pubDate>
		<dc:creator>Yuan</dc:creator>
				<category><![CDATA[新闻]]></category>
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		<description><![CDATA[之前介绍过人工智能超级玛丽2009，今年的CIG 2010会议仍将举行超级玛丽挑战赛Mario AI Championship 2010，此次还引入了关卡生成比赛，程序需要根据玩家的水平自动生成最“有趣”的关卡。

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			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F04%2F28%2Fmario-ai-championship-2010%2F' data-shr_title='Mario+AI+Championship+2010'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F04%2F28%2Fmario-ai-championship-2010%2F' data-shr_title='Mario+AI+Championship+2010'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2010%2F04%2F28%2Fmario-ai-championship-2010%2F' data-shr_title='Mario+AI+Championship+2010'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>之前介绍过<a href="http://airobot.org/blog/2009/10/07/%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89mario-ai-competition/">人工智能超级玛丽2009</a>，今年的CIG 2010会议仍将举行超级玛丽挑战赛<a href="http://www.marioai.org">Mario AI Championship 2010</a>，此次还引入了关卡生成比赛，程序需要根据玩家的水平自动生成最“有趣”的关卡。</p>
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<p><small>© Yuan for <a href="http://airobot.org/blog">人工智能&amp;机器人</a>, 2010. |
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		<title>《星际争霸》AI挑战赛</title>
		<link>http://airobot.org/blog/2009/11/16/%e3%80%8a%e6%98%9f%e9%99%85%e4%ba%89%e9%9c%b8%e3%80%8bai%e6%8c%91%e6%88%98%e8%b5%9b/</link>
		<comments>http://airobot.org/blog/2009/11/16/%e3%80%8a%e6%98%9f%e9%99%85%e4%ba%89%e9%9c%b8%e3%80%8bai%e6%8c%91%e6%88%98%e8%b5%9b/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 23:38:05 +0000</pubDate>
		<dc:creator>Yuan</dc:creator>
				<category><![CDATA[新闻]]></category>
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		<description><![CDATA[
电子游戏越来越受到人工智能研究者的青睐，超级玛丽AI比赛刚刚结束，经典即时战略游戏星际争霸又引起大家的兴趣（估计平时都喜欢玩！）。 2010年度人工智能和互动数字娱乐会议（AIIDE 2010）将主办一场《星际争霸》AI挑战赛。挑战赛的目的是让研究人员在一个商业即时战略游戏中评估他们所开发的AI系统的表现，决赛将有实时报道，最好的AI程序还将与富有经验的人类玩家一决雌雄。本文简单介绍一下比赛的软件环境。(...) 阅读全文： 《星际争霸》AI挑战赛

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<p>电子<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>越来越受到<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/ai/" title="查看 人工智能 中的全部文章" target="_blank">人工智能</a></span>研究者的青睐，<a href="http://airobot.org/blog/2009/10/07/%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89mario-ai-competition/">超级玛丽AI比赛</a>刚刚结束，经典即时战略<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>星际争霸又引起大家的兴趣（估计平时都喜欢玩！）。 2010年度<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/ai/" title="查看 人工智能 中的全部文章" target="_blank">人工智能</a></span>和互动数字娱乐会议（AIIDE 2010）将<a href="http://games.slashdot.org/story/09/11/12/1729217/StarCraft-AI-Competition-Announced">主办</a>一场<a href="http://eis.ucsc.edu/StarCraftAICompetition">《星际争霸》AI挑战赛</a>。挑战赛的目的是让研究人员在一个商业即时战略<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>中评估他们所开发的AI系统的表现，决赛将有实时报道，最好的AI程序还将与富有经验的人类玩家一决雌雄。本文简单介绍一下比赛的软件环境。(...)<br/> 阅读全文： <a href="http://airobot.org/blog/2009/11/16/%e3%80%8a%e6%98%9f%e9%99%85%e4%ba%89%e9%9c%b8%e3%80%8bai%e6%8c%91%e6%88%98%e8%b5%9b/">《星际争霸》AI挑战赛</a></p>
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<p><small>© Yuan for <a href="http://airobot.org/blog">人工智能&amp;机器人</a>, 2009. |
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		<title>人工智能超级玛莉:Mario AI Competition</title>
		<link>http://airobot.org/blog/2009/10/07/%e4%ba%ba%e5%b7%a5%e6%99%ba%e8%83%bd%e8%b6%85%e7%ba%a7%e7%8e%9b%e8%8e%89mario-ai-competition/</link>
		<comments>http://airobot.org/blog/2009/10/07/%e4%ba%ba%e5%b7%a5%e6%99%ba%e8%83%bd%e8%b6%85%e7%ba%a7%e7%8e%9b%e8%8e%89mario-ai-competition/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 20:12:04 +0000</pubDate>
		<dc:creator>Yuan</dc:creator>
				<category><![CDATA[技术]]></category>
		<category><![CDATA[新闻]]></category>
		<category><![CDATA[人工智能]]></category>
		<category><![CDATA[游戏]]></category>
		<category><![CDATA[竞赛]]></category>

		<guid isPermaLink="false">http://airobot.org/blog/?p=39</guid>
		<description><![CDATA[超级玛莉是一款非常经典的任天堂游戏，现在又有了新的玩法：编写Mario AI程序来玩游戏！在IEEE 消费电子协会组织的首届游戏创新会议上，一群人工智能专家和游戏程序员参与这样一个竞赛：Mario AI Competition，组织者希望通过这样一个经典的游戏来比较不同的人工智能技术。本文首先介绍一下游戏环境和规则，然后分析一下2009年的比赛结果和相关技术。
(...) 阅读全文： 人工智能超级玛莉:Mario AI Competition

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			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:right;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2009%2F10%2F07%2F%25e4%25ba%25ba%25e5%25b7%25a5%25e6%2599%25ba%25e8%2583%25bd%25e8%25b6%2585%25e7%25ba%25a7%25e7%258e%259b%25e8%258e%2589mario-ai-competition%2F' data-shr_title='%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89%3AMario+AI+Competition'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2009%2F10%2F07%2F%25e4%25ba%25ba%25e5%25b7%25a5%25e6%2599%25ba%25e8%2583%25bd%25e8%25b6%2585%25e7%25ba%25a7%25e7%258e%259b%25e8%258e%2589mario-ai-competition%2F' data-shr_title='%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89%3AMario+AI+Competition'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fairobot.org%2Fblog%2F2009%2F10%2F07%2F%25e4%25ba%25ba%25e5%25b7%25a5%25e6%2599%25ba%25e8%2583%25bd%25e8%25b6%2585%25e7%25ba%25a7%25e7%258e%259b%25e8%258e%2589mario-ai-competition%2F' data-shr_title='%E4%BA%BA%E5%B7%A5%E6%99%BA%E8%83%BD%E8%B6%85%E7%BA%A7%E7%8E%9B%E8%8E%89%3AMario+AI+Competition'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>超级玛莉是一款非常经典的任天堂<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>，现在又有了新的玩法：编写Mario AI程序来玩<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>！在IEEE 消费电子协会组织的<a href="http://ice-gic.ieee-cesoc.org/">首届游戏创新会议</a>上，一群<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/ai/" title="查看 人工智能 中的全部文章" target="_blank">人工智能</a></span>专家和<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/game/" title="查看 游戏 中的全部文章" target="_blank">游戏</a></span>程序员参与这样一个<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/competition/" title="查看 竞赛 中的全部文章" target="_blank">竞赛</a></span>：<a href="http://julian.togelius.com/mariocompetition2009/">Mario AI Competition</a>，组织者希望通过这样一个经典的游戏来比较不同的<span class='wp_keywordlink_affiliate'><a href="http://airobot.org/blog/tag/ai/" title="查看 人工智能 中的全部文章" target="_blank">人工智能</a></span>技术。本文首先介绍一下游戏环境和规则，然后分析一下2009年的比赛结果和相关技术。</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-40" src="http://airobot.org/blog/wp-content/uploads/2009/10/mario-300x225.png" alt="游戏运行画面" width="300" height="225" />(...)<br/> 阅读全文： <a href="http://airobot.org/blog/2009/10/07/%e4%ba%ba%e5%b7%a5%e6%99%ba%e8%83%bd%e8%b6%85%e7%ba%a7%e7%8e%9b%e8%8e%89mario-ai-competition/">人工智能超级玛莉:Mario AI Competition</a></p>
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<p><small>© Yuan for <a href="http://airobot.org/blog">人工智能&amp;机器人</a>, 2009. |
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